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Another day, another Helldivers 2 patch amid the ongoing discourse surrounding yesterday’s Helldivers 2 patch, since the latter introduced a fresh set of balancing changes that - oh boy - affected some weapons. Thankfully, one of Arrowhead’s devs has provided a bit more context on the reasons why one gun was nerfed.
These latest changes to the strengths of armaments, enemies and missions are the first major ones to hit the game since its first set caused plenty of rather unpleasant exchanges between upset community members and developers early last month. Surely there’s been no discourse this time though, right, given some brand new guns were added to the game’s arsenal just last week for folks to try out? You wish, buddy.
The main point of contention some players have with patch 01.000.200’s changes concerns the SG-8S Slugger shotgun, which had become a favourite in a similar manner to the railgun ahead of that last balancing patch. Though, as Arrowhead senior game designer Alex Kravchenko has explained to players on the game’s Discord server, the reason behind the Slugger nerf isn’t just that it was getting too popular.
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