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It's summertime, and you gotta fill the empty hours somehow, so young people are clicking bananas, creating imaginary shows on Netflix, and developing very strong opinions about Star Wars.
Video game companies typically spend between $60 and $80 million producing a single AAA video game, but a free-to-play game that probably cost about six bucks to develop is currently sitting at the number two position on Steamâs online chart and threatening to take over Counter-Strike's top spot. There are around 800,000 people currently âplayingâ Banana, up from about 400,000 last week, so itâs going a little bananas. As for what it actually is, hereâs the official description: âBanana is a clicker Game, in which you click a Banana!â Thatâs really all you do.
Many users seem to be into it because itâs dumb and ridiculous, but thereâs another driver for Bananaâs popularity. If you leave the program running for three hours, you âownâ a digital banana skin. Leave it running for 18 hours and you own a rare digital banana skin. These assets can then be sold on Steamâs marketplace. Common bananas sell for pennies. Rare ones can sell for over $100. So gamers are making a little money by playing it too.
While thereâs something unseemly about how Banana strips the âgameâ part away from selling gaming assets, it doesnât seem like a scam or an NFT-style pyramid scheme. The developers arenât making any untrue claims about their game. People are willing shell out the price of digital bananas (for some reason), so everyone makes a few centsâSteam gets its cut, Bananaâs developers get their cut, and the banana-clicking user gets their cut.
As Bananaâs popularity continues to increase, it seems possible that Steam will decide its doesnât want to be the internetâs home of clicking bananas and pull the game, but for now, you can still click bananas all day, if youâre that kind of person.
Smiling Friends is this year's must-watch program for the younger set. The first season of the animated series premiered on Adult Swim, the Cartoon Networkâs nighttime programming block, in 2022, but it started really catching on this May, when season two began. Like Adventure Time before, itâs one of those shows everyone likes, to the tune of a 95% audience score on Rotten Tomatoes. Smiling Friends combines traditional animation with stop-motion, live action, rotoscoping, and really any other technique, to tell the story of The Smiling Friends Corporation, a small business dedicated to making people happy. From that simple concept, Smiling Friends spins unexpected, innovative, and bizarre tales that are funnier, smarter, and more cutting than just about anything else on TV. Creators Michael Cusack and Zach Hadel started on YouTube before collaborating on Smiling Friends, and they bring the online sensibility to every episode. Definitely check it out if you like watching things that are good. New episodes of Smiling Friends air on Adult Swim on Sundays at midnight, and are available to stream on Max the following day.
If youâve been seeing promos on Instagram, X, or TikTok for a Netflix series called My Best Day and thought, âIâd like to see that show,â you canât. Itâs not a real show; itâs a meme. Last week, Instagrammers, Snapchatters, Xers, and others started inserting pictures of themselves, artwork, and videos into a fake Netflix homepage preview screen for a series called âMy Best Day.â Hereâs the Snapchat filter if you want to make your own. And here are a few examples for inspiration.
In the middle of Pride Month, the financial wizards at Redditâs r/wallstreetbets are hyping a new meme stock: Grindr. Late last week, a ton of posts started appearing on the subreddit, with users promising to put âeverything I own + my mothers chemotherapy fund into this stock.â Grindrâs price jumped from $9.23 a share to $10.37 in a single day on Friday, but I donât know how anything works, so who knows whether that was due to Reddit or not. Today the stock is sinking back to earth, for what thatâs worth. Whether Grindr will go the way of GameStop and become a financial saga that goes on for years and inspire a feature film, or is just a flash-in-the-pan online joke that will not be remembered eight minutes from now remains to be seen. Note: please do not take any investing advice from Reddit.
This weekâs viral video comes from YouTube channel Star Wars Theory. In âThe Acolyte Episode 3: Absolute Garbage,â Star Wars Theory gives their unvarnished opinion about the latest episode of Disney+âs new series Star Wars: The Acolyte. The verdict: It's really bad.
A negative review from a fan isnât that interesting on its ownâno one hates Star Wars as much as Star Wars fans after allâbut the review is part of a larger trend within Star Wars fandom. The Acolyte is a critical hit. Itâs got an 83% âfreshâ rating among Rotten Tomatoes critics. But the fans are seemingly rejecting it: the audience score is only 15%, and there's a lot going on here.
Part of The Acolyte's bad audience score seems to come from that depressing "white dude" faction of the fandom that doesn't like "wokeness" in "their" Star Warsâthe series' diverse cast and its "space witch" coven proclaiming that the galaxy doesn't welcome âwomen like us" is the kind of thing that rubs cretins the wrong way (as if science fiction hasn't always commented on current culture). Star Wars Theory raised some controversy recently by saying that women don't like Star Wars, but his gripe here (if we take him at face value) is about the show's lore not fitting in with the established Star Wars universe.
"This isn't what Star Wars is supposed to be" has been a common criticism of the franchise since the prequels were released in the 1990s. A lot of fans don't like The Acolyte for the same reason I thought the prequels were dogshit: The movie/show/cartoon that defines the series for each fan is the one they happened to have seen when they were 11.
It's not a dumb criticism like "this is too woke," but the sheer volume of canonical Star Wars product, new audience expectations, and changing mores, make lore consistency impossible. Since Star Wars: A New Hope premiered in the late 1970s, twelve Star Wars feature films, six Star Wars live-action TV shows, nine animated series, and around 100 video game adaptations have been released, all at different times and aimed at different people. This isnât generally a problem for critics or casual viewers, because itâs a just a show, so who cares, but if youâve made your love of Star Wars part of your identity, and you have a lot of time to think about how it all fits together because you donât have a job or family yet, itâs serious.
Lore creep isn't the whole problem, though. On the meta level, a critical mass seems to have been reached that is forcing Star Wars fas to confront the sausage-making behind the thing they love. Star Wars is special to the people who love it. It's personal. But whatever specialness is left in the series is being rapidly smothered under a mountain of mediocrity slapped with the Star Wars name. Along with the shows, books, movies, and video game tie-ins, thereâs more official Star Wars merchandiseât-shirts, figurines, coffins, etc.âthan anyone could collect in a lifetime. It's exhausting, and it's becoming impossible to ignore that whole thing is a money-grab, where fans are seen as walking wallets. See also, the backlash over the Star Wars Hotel.
The original films became merchandising opportunities after they became successful, but at least you could argue that the action figures and t-shirts were in response to people wanting them, not the other way around. Now the Star Wars cart is permanently before the Star Wars horse and selling dolls and shit is the entire point. The ruthless efficiency with which the intellectual property is managed is revealing an emptiness beneath the surface that's impossible to ignore.
Full story here:
Why gamers are spending all day clicking bananas
Video game companies typically spend between $60 and $80 million producing a single AAA video game, but a free-to-play game that probably cost about six bucks to develop is currently sitting at the number two position on Steamâs online chart and threatening to take over Counter-Strike's top spot. There are around 800,000 people currently âplayingâ Banana, up from about 400,000 last week, so itâs going a little bananas. As for what it actually is, hereâs the official description: âBanana is a clicker Game, in which you click a Banana!â Thatâs really all you do.
Many users seem to be into it because itâs dumb and ridiculous, but thereâs another driver for Bananaâs popularity. If you leave the program running for three hours, you âownâ a digital banana skin. Leave it running for 18 hours and you own a rare digital banana skin. These assets can then be sold on Steamâs marketplace. Common bananas sell for pennies. Rare ones can sell for over $100. So gamers are making a little money by playing it too.
While thereâs something unseemly about how Banana strips the âgameâ part away from selling gaming assets, it doesnât seem like a scam or an NFT-style pyramid scheme. The developers arenât making any untrue claims about their game. People are willing shell out the price of digital bananas (for some reason), so everyone makes a few centsâSteam gets its cut, Bananaâs developers get their cut, and the banana-clicking user gets their cut.
As Bananaâs popularity continues to increase, it seems possible that Steam will decide its doesnât want to be the internetâs home of clicking bananas and pull the game, but for now, you can still click bananas all day, if youâre that kind of person.
What is Smiling Friends?
Smiling Friends is this year's must-watch program for the younger set. The first season of the animated series premiered on Adult Swim, the Cartoon Networkâs nighttime programming block, in 2022, but it started really catching on this May, when season two began. Like Adventure Time before, itâs one of those shows everyone likes, to the tune of a 95% audience score on Rotten Tomatoes. Smiling Friends combines traditional animation with stop-motion, live action, rotoscoping, and really any other technique, to tell the story of The Smiling Friends Corporation, a small business dedicated to making people happy. From that simple concept, Smiling Friends spins unexpected, innovative, and bizarre tales that are funnier, smarter, and more cutting than just about anything else on TV. Creators Michael Cusack and Zach Hadel started on YouTube before collaborating on Smiling Friends, and they bring the online sensibility to every episode. Definitely check it out if you like watching things that are good. New episodes of Smiling Friends air on Adult Swim on Sundays at midnight, and are available to stream on Max the following day.
Is there a Netflix show called My Best Day?
If youâve been seeing promos on Instagram, X, or TikTok for a Netflix series called My Best Day and thought, âIâd like to see that show,â you canât. Itâs not a real show; itâs a meme. Last week, Instagrammers, Snapchatters, Xers, and others started inserting pictures of themselves, artwork, and videos into a fake Netflix homepage preview screen for a series called âMy Best Day.â Hereâs the Snapchat filter if you want to make your own. And here are a few examples for inspiration.
New meme stock alert: internet bullish on Grindr?
In the middle of Pride Month, the financial wizards at Redditâs r/wallstreetbets are hyping a new meme stock: Grindr. Late last week, a ton of posts started appearing on the subreddit, with users promising to put âeverything I own + my mothers chemotherapy fund into this stock.â Grindrâs price jumped from $9.23 a share to $10.37 in a single day on Friday, but I donât know how anything works, so who knows whether that was due to Reddit or not. Today the stock is sinking back to earth, for what thatâs worth. Whether Grindr will go the way of GameStop and become a financial saga that goes on for years and inspire a feature film, or is just a flash-in-the-pan online joke that will not be remembered eight minutes from now remains to be seen. Note: please do not take any investing advice from Reddit.
Viral video of the week: The Acolyte Episode 3: Absolute Garbage
This weekâs viral video comes from YouTube channel Star Wars Theory. In âThe Acolyte Episode 3: Absolute Garbage,â Star Wars Theory gives their unvarnished opinion about the latest episode of Disney+âs new series Star Wars: The Acolyte. The verdict: It's really bad.
A negative review from a fan isnât that interesting on its ownâno one hates Star Wars as much as Star Wars fans after allâbut the review is part of a larger trend within Star Wars fandom. The Acolyte is a critical hit. Itâs got an 83% âfreshâ rating among Rotten Tomatoes critics. But the fans are seemingly rejecting it: the audience score is only 15%, and there's a lot going on here.
Part of The Acolyte's bad audience score seems to come from that depressing "white dude" faction of the fandom that doesn't like "wokeness" in "their" Star Warsâthe series' diverse cast and its "space witch" coven proclaiming that the galaxy doesn't welcome âwomen like us" is the kind of thing that rubs cretins the wrong way (as if science fiction hasn't always commented on current culture). Star Wars Theory raised some controversy recently by saying that women don't like Star Wars, but his gripe here (if we take him at face value) is about the show's lore not fitting in with the established Star Wars universe.
"This isn't what Star Wars is supposed to be" has been a common criticism of the franchise since the prequels were released in the 1990s. A lot of fans don't like The Acolyte for the same reason I thought the prequels were dogshit: The movie/show/cartoon that defines the series for each fan is the one they happened to have seen when they were 11.
It's not a dumb criticism like "this is too woke," but the sheer volume of canonical Star Wars product, new audience expectations, and changing mores, make lore consistency impossible. Since Star Wars: A New Hope premiered in the late 1970s, twelve Star Wars feature films, six Star Wars live-action TV shows, nine animated series, and around 100 video game adaptations have been released, all at different times and aimed at different people. This isnât generally a problem for critics or casual viewers, because itâs a just a show, so who cares, but if youâve made your love of Star Wars part of your identity, and you have a lot of time to think about how it all fits together because you donât have a job or family yet, itâs serious.
Lore creep isn't the whole problem, though. On the meta level, a critical mass seems to have been reached that is forcing Star Wars fas to confront the sausage-making behind the thing they love. Star Wars is special to the people who love it. It's personal. But whatever specialness is left in the series is being rapidly smothered under a mountain of mediocrity slapped with the Star Wars name. Along with the shows, books, movies, and video game tie-ins, thereâs more official Star Wars merchandiseât-shirts, figurines, coffins, etc.âthan anyone could collect in a lifetime. It's exhausting, and it's becoming impossible to ignore that whole thing is a money-grab, where fans are seen as walking wallets. See also, the backlash over the Star Wars Hotel.
The original films became merchandising opportunities after they became successful, but at least you could argue that the action figures and t-shirts were in response to people wanting them, not the other way around. Now the Star Wars cart is permanently before the Star Wars horse and selling dolls and shit is the entire point. The ruthless efficiency with which the intellectual property is managed is revealing an emptiness beneath the surface that's impossible to ignore.
Full story here: