- USDT(TRC-20)
- $2,700.0
Thereās one particular feeling I associate with a game being an all-time great. Itās a feeling that comes after you already know that itās a classic, to be fair - after putting tens or possibly hundreds of hours into something. I havenāt played a game thatās triggered that feeling in a couple of years. But Balatro gets to join that illustrious list.
Itās that feeling of getting ready to begin the Suicide Mission in Mass Effect 2; of watching the last great large-scale Street Fighter 4 tournament. Of finally reaching the top of the āendless staircaseā in Peachās Castle, hitting GTA5ās massive end-game choice as Franklin, or watching Sheik reveal their true identity. They all trigger a gut-punch of a feeling: this is the end. And then the realization: I donāt want this to be over.
Most of the time, this feeling is attached to heavily story-driven games. I think it usually only comes about at some nebulous axis of story and gameplay - where both are at some impossible-seeming level of formulaic perfection that alters something in the brain chemistry. The end result is the bonkers sentiment that finishing a game and being done with it feels like a loss, and ultimately offers up the varied and powerful emotions that come with that.
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