Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 4th, 2024. The long summer has more or less come to an end. It was sometimes hot and uncomfortable, but we had some good times that are worth remembering. Iâm a little older and a little wiser than I was at the start, and Iâm grateful I got to make that journey with all of you. As we head into another new season in our lives, I just want to say that no matter what happens from here you were all the best summer pals a person could ask for. In todayâs article? Tons of reviews! A few new releases! Some sales! Letâs get this done!
One thing I will say about the Nintendo Switch generation of gaming: itâs given us second chances at a lot of fish that got away from us in the past. Trials of Mana! Live A Live! The original Fire Emblem! And now, the one and only Ace Attorney game that remained unlocalized comes to us by way of the Ace Attorney Investigations Collection, a set including Miles Edgeworthâs two post-Trials & Tribulations adventures. One thing this series has proven good at is building on plot threads established in previous titles, and the second Ace Attorney Investigations title does this quite well. Itâs one of those sequels that makes the original better in hindsight, and itâs amazing to finally have it officially in English.
The Ace Attorney Investigations games, in focusing on Miles Edgeworth, show us how things look from the prosecutionâs side of things. Outside of a couple of new gimmicks, things arenât all that different mechanically. Search for clues, question witnesses, and try to crack each case. Still, the very different and rather cool presentation helps liven things up, and Edgeworth as a protagonist certainly lends the narration a particular feel. The pacing has less structure to it than the usual Ace Attorney games, and that can sometimes make some cases feel exhausting, but by and large I think anyone who enjoys the main games in the series will be happy with this sub-series. If you find the first game to be a bit of a drag, stick it through to the second. Itâs a lot better, and as mentioned it makes some of the things you suffer through in the first game make more sense.
In terms of bonuses, this feels more like the Apollo Justice set than it does the others. A gallery mode is on offer with art and music to enjoy, a story mode lets you chill out and let the game beat itself, and you have the option to switch between the original graphics/soundtrack and the fancy new stuff. Thereâs a dialog history you can access if you miss something that was said, which is something that should be a stock feature in games like this. Iâm glad to see it.
The two games in Ace Attorney Investigations Collection offer an interesting contrast, and taken as one whole I think itâs a great experience overall. Getting the second game localized officially is amazing, and the suite of options and extras make for an excellent package. With this, every Ace Attorney game outside of the weird crossover with Professor Layton is now available on the Switch. If you like the series enough to have picked those up, youâll definitely want to grab this as well.
SwitchArcade Score: 4.5/5
It is enormously odd to see a sequel to Gimmick!. I just want to say that before moving on. One of Sunsoftâs later games for the NES, Gimmick! didnât even manage to get a release in the West outside of Scandinavia. Here we are thirty years later, and not only is the original game more widely available than ever, we now have a follow-up. This game was developed by Bitwave Games with no involvement from the original creator, but itâs incredibly faithful to the original anyway. Maybe too faithful in ways for some tastes, but thereâs nothing wrong with a first sequel hewing closer to the line than farther.
Six very lengthy levels of challenging physics-based platforming await you here, and as with the original youâre going to be up against the wall pretty quickly. Thereâs an easier mode this time, however, so those who want a slightly less bumpy ride can opt for it. Indeed, if you want to play the normal (Gimmick) difficulty, youâll have to pass a little test right off the hop. The way protagonist Yumetaroâs star attack works is quite familiar also, with it serving as weapon, vehicle, and all-purpose puzzle solver all at once. One new element comes in the form of collectibles, often serving as rewards for completing more difficult sections that arenât necessary for progression. These take the form of new customization options, but simply completing the more demanding tasks feels good in and of itself.
Itâs not a terribly long game if you just try to bolt through the whole thing, but itâs going to be a tough one either way. In that respect, itâs also quite similar to the original. Youâll die a lot here, often in spectacularly stupid ways, but generous checkpointing keeps the aggravation from boiling over. Well, most of the time. The adorable look and lively music also try to keep the fire from burning too hot, but donât for one second underestimate Gimmick! 2. For all of its small concessions, this game understands that part of what made the original game so memorable came from its challenge. Platforming mastery is a must, and youâll need to make clever usage of Yumetaroâs star and the enemies to make it much farther than the first level.
Gimmick! 2 defies the odds by being a very good follow-up to a decades-old game made by another team entirely. It builds on the original game in some smart ways, but it never feels like itâs paying too much homage to be its own thing. If you enjoyed the first game, youâll be thrilled with this. Platformer fans who arenât put off by a high level of challenge will also want to check it out. That said, if youâre looking for something easy-going, donât be fooled by the look of Gimmick! 2. Itâs just as tough of a nut to crack as its predecessor, even with an easier difficulty setting.
SwitchArcade Score: 4.5/5
Valfaris: Mecha Therion takes a real risk with its game design, dropping the action-platformer set-up of the original game in favor of shoot âem up action along the lines of Lords of Thunder. The most surprising thing is that it kind of works. Indeed, the biggest problem is that itâs sometimes a bit too much for the Switchâs aging hardware to do proper justice to. I donât think anyone can really be blamed here. This is just where weâre at in the consoleâs lifespan now, I think. Itâs not terrible, mind you. If this is the only option you have, youâll still get a kick out of Mecha Therionâs intense action, rocking soundtrack, and creepy visuals.
Thereâs a fun juggling act going on in Mecha Therion thanks to how the weapons are set up. Youâve got your usual gun, but when it runs out of energy it weakens significantly. Youâve got a melee weapon that you can use to slice bullets and enemies, which recharges your gun energy. Finally, thereâs a rotating third weapon or item. You start off with a lock-on missile attack, but youâll have access to others. You can also dash, an offensive and defensive maneuver depending on the situation, and it has its own cooldown. With how many enemies and obstacles the game throws at you, mastering the rhythm of keeping your weapons ready and fending off shots is essential and satisfying.
Donât come into Valfaris: Mecha Therion expecting a similar kind of game as the first, but you can look forward to a similar vibe. Itâs a heavy metal shoot âem up with a style all its own, and it thankfully avoids many of the traps that so many games that try something different in this genre end up falling into. Youâll get better performance on other platforms, and in this genre thatâs important, but this Switch conversion will absolutely do the job should it be your console of choice.
SwitchArcade Score: 4/5
Saying a licensed game is for the fans feels like a truism. Of course itâs for the fans. Some do a better job of pleasing that bunch than others, but typically speaking fans of the property used in a licensed game will get more out of it than non-fans. Which boils all of this down to two main questions. First, just how much fan service is baked in? In Umamusume: Pretty Derby â Party Dash, I can say that there is enough to please those who enjoy the exploits of these horse-girls. Indeed, I think that is the one thing the game does best. The writing is good and fits the property, and there are lots of meta-systems built in that reward you with things for the fans.
The second question pertains to whether or not there is anything here for non-fans. Regrettably, I canât be as positive here. You get a small number of half-baked mini-games to play, and while the presentation is solid there just isnât much to do here if you arenât really into Umamusume. You just play the same four mini-games again and again, watching a story unfold that only fans are going to properly enjoy. One of those mini-games offers so little interaction that I hesitate to even count it. The other three are better, but they just donât have the staying power that a party game needs. The best part of all of this is an unlockable mini-game, and even that is a meager meal.
Even for fans of the property, Umamusume: Pretty Derby â Party Dash feels like it emphasizes the wrong things at great expense. I think a great job has been done here in terms of serving the look, sound, and world of Umamusume, and the wide array of unlockables might be enough to keep those dedicated to the horse-girls interested for a while. But it fades far too fast, and if youâre lacking that attachment to start with, youâre probably going get tired of this well before the final furlong.
SwitchArcade Score: 3/5
I think when Western game enthusiasts think of Sunsoft, if they think of Sunsoft at all, they probably think of games like Blaster Master, Batman, or Festerâs Quest. Recently some of the publisherâs rarer treasures have gotten a new shot at fame, bringing Ufouria, Gimmick!, and Trip World into the light. Even short-term mascot Aero the Acro-Bat and his buddies are getting play again. But there is a whole other side to Sunsoft that is less well-known in the West, and what makes it amusing is that it is what the company is mainly known for in its home country of Japan: charmingly rough-around-the-edges 8-bit games. Sunsoft is Back! Retro Game Selection aims to change that, offering up three such games in one very reasonably priced package.
In this collection, you get the straightforward side-scrolling platforming of Firework Thrower Kantaroâs 53 Stations of the Tokaido (just rolls off the tongue, donât it?), the adventure game Ripple Island, and the slightly hard to categorize action game The Wing of Madoola. All three games are delivered in a wrapper with most of the basic features you would want. That includes save states, rewind, some display options, manual scans, and a little art gallery for each game. Perhaps the most amazing thing is that all three games have been fully localized, all the way down to their title screens. For Ripple Island, that was no small task! This is the first time weâve seen these games get an official release in English, and thatâs worth celebrating on its own.
So how are the games? A real mix, friends. 53 Stations is a frustrating game due to how your weapon is awkward to use against the swarms of enemies that appear, but there is a real charm to it thanks to how hard it leans into its theme. Ripple Island is a good adventure game, and I would lightly recommend it to anyone who enjoys that genre. The Wing of Madoola is the most ambitious game of the three, and it sometimes feels like it misses as often as it hits, but itâs worth putting some time into. None of these will make the list of top NES games by any means, but I wouldnât call any of them bad either. Vexing, perhaps.
Sunsoft fans and those who like digging into the margins of console libraries will get a real kick out of Sunsoft is Back! Retro Game Selectionâs offerings. Each game has been handled with care, and itâs great to see some games that missed their shot at localization back in the day finally get a chance. Hopefully this is just the first of a series of such collections, but even if this is all we get, itâs nice to see another side of this once-mighty publisherâs library of classics.
SwitchArcade Score: 4/5
If you like run, but also gun while running, you might want to give Cyborg Force a look. Itâs a very tough action game in the vein of things like Metal Slug and Contra, and you can play alone or bring a buddy along for some local multiplayer fun. This has been out for at least a few months on a number of other platforms, including the NEOGEO, so you can probably find some feedback out there if youâre in need of it. I think fans of this genre will be into it, at the very least.
I know, this looks like a Five Nights rip-off at a glance. Thematically, it kind of is. But this is actually more one of those games where youâre moving around trying to find stuff while a weird creep stalks you. You have to hide or run away when he shows up, because you have no way to stop him. Youâll also need to watch out for traps and keep the three generators running, because you do not want the power to go out. Not my kind of thing, but it might be yours.
A very descriptive title that doesnât leave me with much to add. Use mechs to do some mining. Collect ores and treasures, sell them, buy upgrades or better mechs that allow you to make even further progress underground. The deeper you go, the more dangerous it gets. As you reach certain profit levels, the story will progress. Not the fanciest of dining, but for a fiver I imagine youâll get a fair amount of enjoyment from it.
(North American eShop, US Prices)
A tiny inbox, with very little worth getting fussed about. I know, I know. I donât get to decide that. The outbox has some treats worth mulling over, however. Iâll let you comb through those lists. It is important to learn to find things on oneâs own sometimes, I think.
Select New Sales
Nora: The Wannabe Alchemist ($1.99 from $19.99 until 9/10)
Deflector ($1.99 from $22.99 until 9/10)
Sky Caravan ($1.99 from $19.99 until 9/10)
The Blind Prophet ($1.99 from $24.99 until 9/10)
They Know ($1.99 from $6.99 until 9/10)
Conjured Through Death ($4.49 from $14.99 until 9/15)
Dark Days ($1.99 from $7.99 until 9/24)
Another Bar Game ($3.89 from $5.99 until 9/24)
Cook Serve Delicious ($4.41 from $12.99 until 9/24)
Blood Will Be Spilled ($2.99 from $14.99 until 9/24)
Feudal Alloy ($3.39 from $16.99 until 9/24)
Sales Ending Tomorrow, September 5th
Adventure Bar Story ($15.99 from $19.99 until 9/5)
Akibaâs Trip: Undead & Undressed ($14.99 from $29.99 until 9/5)
Anomaly Agent ($7.49 from $14.99 until 9/5)
Avenging Spirit ($2.99 from $5.99 until 9/5)
Bug & Seek ($11.24 from $14.99 until 9/5)
Burst Hero ($5.99 from $11.99 until 9/5)
Cat Quest II ($3.74 from $14.99 until 9/5)
Corpse Party ($9.99 from $19.99 until 9/5)
Deadcraft ($5.99 from $19.99 until 9/5)
Dice Make 10! ($3.59 from $3.99 until 9/5)
Eldgear ($12.99 from $19.99 until 9/5)
Evil God Korone ($3.35 from $3.95 until 9/5)
F1 Manager 2024 ($27.99 from $34.99 until 9/5)
Fairy Elements ($8.99 from $14.99 until 9/5)
Freedom Planet 2 ($18.74 from $24.99 until 9/5)
Genso Chronicles ($9.74 from $14.99 until 9/5)
Gibbon: Beyond the Trees ($1.99 from $14.99 until 9/5)
Hide & Dance! ($2.49 from $4.99 until 9/5)
Magical Drop VI ($14.99 from $29.99 until 9/5)
Marchen Forest ($6.99 from $34.99 until 9/5)
Mom Hid My Game! ($2.49 from $4.99 until 9/5)
Mom Hid My Game! 2 ($2.49 from $4.99 until 9/5)
My Brother Ate My Pudding! ($2.49 from $4.99 until 9/5)
Port Royale 4 ($17.49 from $49.99 until 9/5)
SCHiM ($17.49 from $24.99 until 9/5)
Silent Hope ($13.99 from $39.99 until 9/5)
Super Toy Cars Offroad ($3.99 from $19.99 until 9/5)
The Sinking City ($5.99 from $49.99 until 9/5)
Untitled Goose Game ($9.99 from $19.99 until 9/5)
Wing of Darkness ($5.99 from $29.99 until 9/5)
WitchSpring R ($35.99 from $39.99 until 9/5)
Yggdra Union: WNFA ($19.99 from $24.99 until 9/5)
Thatâs all for today, friends. There are still more reviews coming this week, so do look forward to those. Plenty of new releases coming to the eShop in the next couple of days, which is about what you would expect from September. Letâs try to reconvene tomorrow, but if we get separated somehow and are trying to find me, you can always head on over to my personal blog Post Game Content. Itâs rarely updated, but something tells me Iâll be back into the swing of it soon. I hope you all have an amazing Wednesday, and as always, thanks for reading!
Reviews & Mini-Views
Ace Attorney Investigations Collection ($39.99)
One thing I will say about the Nintendo Switch generation of gaming: itâs given us second chances at a lot of fish that got away from us in the past. Trials of Mana! Live A Live! The original Fire Emblem! And now, the one and only Ace Attorney game that remained unlocalized comes to us by way of the Ace Attorney Investigations Collection, a set including Miles Edgeworthâs two post-Trials & Tribulations adventures. One thing this series has proven good at is building on plot threads established in previous titles, and the second Ace Attorney Investigations title does this quite well. Itâs one of those sequels that makes the original better in hindsight, and itâs amazing to finally have it officially in English.
The Ace Attorney Investigations games, in focusing on Miles Edgeworth, show us how things look from the prosecutionâs side of things. Outside of a couple of new gimmicks, things arenât all that different mechanically. Search for clues, question witnesses, and try to crack each case. Still, the very different and rather cool presentation helps liven things up, and Edgeworth as a protagonist certainly lends the narration a particular feel. The pacing has less structure to it than the usual Ace Attorney games, and that can sometimes make some cases feel exhausting, but by and large I think anyone who enjoys the main games in the series will be happy with this sub-series. If you find the first game to be a bit of a drag, stick it through to the second. Itâs a lot better, and as mentioned it makes some of the things you suffer through in the first game make more sense.
In terms of bonuses, this feels more like the Apollo Justice set than it does the others. A gallery mode is on offer with art and music to enjoy, a story mode lets you chill out and let the game beat itself, and you have the option to switch between the original graphics/soundtrack and the fancy new stuff. Thereâs a dialog history you can access if you miss something that was said, which is something that should be a stock feature in games like this. Iâm glad to see it.
The two games in Ace Attorney Investigations Collection offer an interesting contrast, and taken as one whole I think itâs a great experience overall. Getting the second game localized officially is amazing, and the suite of options and extras make for an excellent package. With this, every Ace Attorney game outside of the weird crossover with Professor Layton is now available on the Switch. If you like the series enough to have picked those up, youâll definitely want to grab this as well.
SwitchArcade Score: 4.5/5
Gimmick! 2 ($24.99)
It is enormously odd to see a sequel to Gimmick!. I just want to say that before moving on. One of Sunsoftâs later games for the NES, Gimmick! didnât even manage to get a release in the West outside of Scandinavia. Here we are thirty years later, and not only is the original game more widely available than ever, we now have a follow-up. This game was developed by Bitwave Games with no involvement from the original creator, but itâs incredibly faithful to the original anyway. Maybe too faithful in ways for some tastes, but thereâs nothing wrong with a first sequel hewing closer to the line than farther.
Six very lengthy levels of challenging physics-based platforming await you here, and as with the original youâre going to be up against the wall pretty quickly. Thereâs an easier mode this time, however, so those who want a slightly less bumpy ride can opt for it. Indeed, if you want to play the normal (Gimmick) difficulty, youâll have to pass a little test right off the hop. The way protagonist Yumetaroâs star attack works is quite familiar also, with it serving as weapon, vehicle, and all-purpose puzzle solver all at once. One new element comes in the form of collectibles, often serving as rewards for completing more difficult sections that arenât necessary for progression. These take the form of new customization options, but simply completing the more demanding tasks feels good in and of itself.
Itâs not a terribly long game if you just try to bolt through the whole thing, but itâs going to be a tough one either way. In that respect, itâs also quite similar to the original. Youâll die a lot here, often in spectacularly stupid ways, but generous checkpointing keeps the aggravation from boiling over. Well, most of the time. The adorable look and lively music also try to keep the fire from burning too hot, but donât for one second underestimate Gimmick! 2. For all of its small concessions, this game understands that part of what made the original game so memorable came from its challenge. Platforming mastery is a must, and youâll need to make clever usage of Yumetaroâs star and the enemies to make it much farther than the first level.
Gimmick! 2 defies the odds by being a very good follow-up to a decades-old game made by another team entirely. It builds on the original game in some smart ways, but it never feels like itâs paying too much homage to be its own thing. If you enjoyed the first game, youâll be thrilled with this. Platformer fans who arenât put off by a high level of challenge will also want to check it out. That said, if youâre looking for something easy-going, donât be fooled by the look of Gimmick! 2. Itâs just as tough of a nut to crack as its predecessor, even with an easier difficulty setting.
SwitchArcade Score: 4.5/5
Valfaris: Mecha Therion ($19.99)
Valfaris: Mecha Therion takes a real risk with its game design, dropping the action-platformer set-up of the original game in favor of shoot âem up action along the lines of Lords of Thunder. The most surprising thing is that it kind of works. Indeed, the biggest problem is that itâs sometimes a bit too much for the Switchâs aging hardware to do proper justice to. I donât think anyone can really be blamed here. This is just where weâre at in the consoleâs lifespan now, I think. Itâs not terrible, mind you. If this is the only option you have, youâll still get a kick out of Mecha Therionâs intense action, rocking soundtrack, and creepy visuals.
Thereâs a fun juggling act going on in Mecha Therion thanks to how the weapons are set up. Youâve got your usual gun, but when it runs out of energy it weakens significantly. Youâve got a melee weapon that you can use to slice bullets and enemies, which recharges your gun energy. Finally, thereâs a rotating third weapon or item. You start off with a lock-on missile attack, but youâll have access to others. You can also dash, an offensive and defensive maneuver depending on the situation, and it has its own cooldown. With how many enemies and obstacles the game throws at you, mastering the rhythm of keeping your weapons ready and fending off shots is essential and satisfying.
Donât come into Valfaris: Mecha Therion expecting a similar kind of game as the first, but you can look forward to a similar vibe. Itâs a heavy metal shoot âem up with a style all its own, and it thankfully avoids many of the traps that so many games that try something different in this genre end up falling into. Youâll get better performance on other platforms, and in this genre thatâs important, but this Switch conversion will absolutely do the job should it be your console of choice.
SwitchArcade Score: 4/5
Umamusume: Pretty Derby â Party Dash ($44.99)
Saying a licensed game is for the fans feels like a truism. Of course itâs for the fans. Some do a better job of pleasing that bunch than others, but typically speaking fans of the property used in a licensed game will get more out of it than non-fans. Which boils all of this down to two main questions. First, just how much fan service is baked in? In Umamusume: Pretty Derby â Party Dash, I can say that there is enough to please those who enjoy the exploits of these horse-girls. Indeed, I think that is the one thing the game does best. The writing is good and fits the property, and there are lots of meta-systems built in that reward you with things for the fans.
The second question pertains to whether or not there is anything here for non-fans. Regrettably, I canât be as positive here. You get a small number of half-baked mini-games to play, and while the presentation is solid there just isnât much to do here if you arenât really into Umamusume. You just play the same four mini-games again and again, watching a story unfold that only fans are going to properly enjoy. One of those mini-games offers so little interaction that I hesitate to even count it. The other three are better, but they just donât have the staying power that a party game needs. The best part of all of this is an unlockable mini-game, and even that is a meager meal.
Even for fans of the property, Umamusume: Pretty Derby â Party Dash feels like it emphasizes the wrong things at great expense. I think a great job has been done here in terms of serving the look, sound, and world of Umamusume, and the wide array of unlockables might be enough to keep those dedicated to the horse-girls interested for a while. But it fades far too fast, and if youâre lacking that attachment to start with, youâre probably going get tired of this well before the final furlong.
SwitchArcade Score: 3/5
Sunsoft is Back! Retro Game Selection ($9.99)
I think when Western game enthusiasts think of Sunsoft, if they think of Sunsoft at all, they probably think of games like Blaster Master, Batman, or Festerâs Quest. Recently some of the publisherâs rarer treasures have gotten a new shot at fame, bringing Ufouria, Gimmick!, and Trip World into the light. Even short-term mascot Aero the Acro-Bat and his buddies are getting play again. But there is a whole other side to Sunsoft that is less well-known in the West, and what makes it amusing is that it is what the company is mainly known for in its home country of Japan: charmingly rough-around-the-edges 8-bit games. Sunsoft is Back! Retro Game Selection aims to change that, offering up three such games in one very reasonably priced package.
In this collection, you get the straightforward side-scrolling platforming of Firework Thrower Kantaroâs 53 Stations of the Tokaido (just rolls off the tongue, donât it?), the adventure game Ripple Island, and the slightly hard to categorize action game The Wing of Madoola. All three games are delivered in a wrapper with most of the basic features you would want. That includes save states, rewind, some display options, manual scans, and a little art gallery for each game. Perhaps the most amazing thing is that all three games have been fully localized, all the way down to their title screens. For Ripple Island, that was no small task! This is the first time weâve seen these games get an official release in English, and thatâs worth celebrating on its own.
So how are the games? A real mix, friends. 53 Stations is a frustrating game due to how your weapon is awkward to use against the swarms of enemies that appear, but there is a real charm to it thanks to how hard it leans into its theme. Ripple Island is a good adventure game, and I would lightly recommend it to anyone who enjoys that genre. The Wing of Madoola is the most ambitious game of the three, and it sometimes feels like it misses as often as it hits, but itâs worth putting some time into. None of these will make the list of top NES games by any means, but I wouldnât call any of them bad either. Vexing, perhaps.
Sunsoft fans and those who like digging into the margins of console libraries will get a real kick out of Sunsoft is Back! Retro Game Selectionâs offerings. Each game has been handled with care, and itâs great to see some games that missed their shot at localization back in the day finally get a chance. Hopefully this is just the first of a series of such collections, but even if this is all we get, itâs nice to see another side of this once-mighty publisherâs library of classics.
SwitchArcade Score: 4/5
Select New Releases
Cyborg Force ($9.95)
If you like run, but also gun while running, you might want to give Cyborg Force a look. Itâs a very tough action game in the vein of things like Metal Slug and Contra, and you can play alone or bring a buddy along for some local multiplayer fun. This has been out for at least a few months on a number of other platforms, including the NEOGEO, so you can probably find some feedback out there if youâre in need of it. I think fans of this genre will be into it, at the very least.
Billyâs Game Show ($7.99)
I know, this looks like a Five Nights rip-off at a glance. Thematically, it kind of is. But this is actually more one of those games where youâre moving around trying to find stuff while a weird creep stalks you. You have to hide or run away when he shows up, because you have no way to stop him. Youâll also need to watch out for traps and keep the three generators running, because you do not want the power to go out. Not my kind of thing, but it might be yours.
Mining Mechs ($4.99)
A very descriptive title that doesnât leave me with much to add. Use mechs to do some mining. Collect ores and treasures, sell them, buy upgrades or better mechs that allow you to make even further progress underground. The deeper you go, the more dangerous it gets. As you reach certain profit levels, the story will progress. Not the fanciest of dining, but for a fiver I imagine youâll get a fair amount of enjoyment from it.
Sales
(North American eShop, US Prices)
A tiny inbox, with very little worth getting fussed about. I know, I know. I donât get to decide that. The outbox has some treats worth mulling over, however. Iâll let you comb through those lists. It is important to learn to find things on oneâs own sometimes, I think.
Select New Sales
Nora: The Wannabe Alchemist ($1.99 from $19.99 until 9/10)
Deflector ($1.99 from $22.99 until 9/10)
Sky Caravan ($1.99 from $19.99 until 9/10)
The Blind Prophet ($1.99 from $24.99 until 9/10)
They Know ($1.99 from $6.99 until 9/10)
Conjured Through Death ($4.49 from $14.99 until 9/15)
Dark Days ($1.99 from $7.99 until 9/24)
Another Bar Game ($3.89 from $5.99 until 9/24)
Cook Serve Delicious ($4.41 from $12.99 until 9/24)
Blood Will Be Spilled ($2.99 from $14.99 until 9/24)
Feudal Alloy ($3.39 from $16.99 until 9/24)
Sales Ending Tomorrow, September 5th
Adventure Bar Story ($15.99 from $19.99 until 9/5)
Akibaâs Trip: Undead & Undressed ($14.99 from $29.99 until 9/5)
Anomaly Agent ($7.49 from $14.99 until 9/5)
Avenging Spirit ($2.99 from $5.99 until 9/5)
Bug & Seek ($11.24 from $14.99 until 9/5)
Burst Hero ($5.99 from $11.99 until 9/5)
Cat Quest II ($3.74 from $14.99 until 9/5)
Corpse Party ($9.99 from $19.99 until 9/5)
Deadcraft ($5.99 from $19.99 until 9/5)
Dice Make 10! ($3.59 from $3.99 until 9/5)
Eldgear ($12.99 from $19.99 until 9/5)
Evil God Korone ($3.35 from $3.95 until 9/5)
F1 Manager 2024 ($27.99 from $34.99 until 9/5)
Fairy Elements ($8.99 from $14.99 until 9/5)
Freedom Planet 2 ($18.74 from $24.99 until 9/5)
Genso Chronicles ($9.74 from $14.99 until 9/5)
Gibbon: Beyond the Trees ($1.99 from $14.99 until 9/5)
Hide & Dance! ($2.49 from $4.99 until 9/5)
Magical Drop VI ($14.99 from $29.99 until 9/5)
Marchen Forest ($6.99 from $34.99 until 9/5)
Mom Hid My Game! ($2.49 from $4.99 until 9/5)
Mom Hid My Game! 2 ($2.49 from $4.99 until 9/5)
My Brother Ate My Pudding! ($2.49 from $4.99 until 9/5)
Port Royale 4 ($17.49 from $49.99 until 9/5)
SCHiM ($17.49 from $24.99 until 9/5)
Silent Hope ($13.99 from $39.99 until 9/5)
Super Toy Cars Offroad ($3.99 from $19.99 until 9/5)
The Sinking City ($5.99 from $49.99 until 9/5)
Untitled Goose Game ($9.99 from $19.99 until 9/5)
Wing of Darkness ($5.99 from $29.99 until 9/5)
WitchSpring R ($35.99 from $39.99 until 9/5)
Yggdra Union: WNFA ($19.99 from $24.99 until 9/5)
Thatâs all for today, friends. There are still more reviews coming this week, so do look forward to those. Plenty of new releases coming to the eShop in the next couple of days, which is about what you would expect from September. Letâs try to reconvene tomorrow, but if we get separated somehow and are trying to find me, you can always head on over to my personal blog Post Game Content. Itâs rarely updated, but something tells me Iâll be back into the swing of it soon. I hope you all have an amazing Wednesday, and as always, thanks for reading!