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Big Time Studios, the innovative game developer behind the highly anticipated free-to-play multiplayer action/MMO RPG “Big Time,” announced it has raised more than $100 million in revenue since its preseason launch.
Marking a significant milestone for the platform, the success of its preseason launch has shattered doubts about the viability of Web3 games, setting new standards for innovation and profitability in the industry.
Ari Meilich, the CEO of Big Time Studios, commented on this remarkable achievement, saying, “Success in Web3 gaming hinges on creating compelling experiences with a player-focused economy at its core…”
Big Time’s Gamification
Following its design, “Big Time” seamlessly blends the adrenaline-pumping combat of action RPGs like Diablo with the expansive, immersive worlds of MMOs such as World of Warcraft. Players find themselves thrust into the role of time travellers amidst the chaos of colliding epochs, fighting to safeguard humanity’s legacy against the backdrop of a crumbling reality.
One of the game’s defining features is its innovative approach to in-game transactions. Unlike traditional games, Big Time does not sell crypto tokens; players engage in intense battles, explore procedurally generated dungeons, and complete objectives to earn valuable virtual goods represented by Non-Fungible Tokens (NFTs).
The game’s premium currency, Time Crystals, can be purchased for in-game activities, ensuring a level playing field and emphasizing gameplay over pay-to-win mechanics. With its commitment to delivering high-quality gaming experiences, Big Time Studios is poised to further revolutionize the Web3 gaming landscape with upcoming updates and features.
As Big Time Studios continues to lead in innovation within the Web3 gaming sector, players eager to embark on the adventure can join the Big Time Discord community for early access and dive into the captivating world that awaits.