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GamingšŸŽ® After Dragonā€™s Dogma 2, one thing is clear: itā€™s time for a Dead Rising Reboot

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Performance woes and silly balance-breaking cheat DLC be damned - Dragon's Dogma 2 is bloody excellent. Itā€™s a special game, for my money one most keenly defined by its willingness to cast a blind eye to more or less everything that has happened in the world of big-budget RPGs since the original game arrived back in 2012.

The result is a game thatā€™s refreshingly prickly, gloriously hokey, and often utterly delighted by its own silliness - while playing it all with the straightest face. In many ways Dragonā€™s Dogma 2 feels like a game that fell out of that PS3/360 generation, just with a modern technology boost. Playing it makes me yearn for another Capcom series of that era. Itā€™s time, of course, for a Dead Rising Reboot.

I actually reckon that DD and DR are bedfellows born of the same experimental mindset that clearly ran rampant at Capcom in the early part of the PS3/360 console generation. The similarities are superficial, but theyā€™re also undeniably there - not just in both gamesā€™ use of Capcomā€™s MT Framework engine, but in an attitude to development. At a time when games were generally streamlining and shooting for an ever-lowering barrier of entry, the first Dead Rising and Dragonā€™s Dogma both didnā€™t mind being a little obtuse and difficult.

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